This Project supports Chinese-speaking youth aged 10-24 with Special Education Needs (SEN), who often face mental health, academic, and social challenges. Existing interventions are typically ineffective or unengaging.
By combining academic research with gamified role-play, the program delivers evidence-based protocols, training, and supervision for educational and mental health professionals, making support more effective and engaging for SEN youth. The project benefits NGOs and secondary schools in Hong Kong, with plans to expand regionally.